In this episode we talk to Steve Golson, hacker/engineer for GCC and creator of the hardware that converted Pac-Man into Ms. Pac Man. In part one of a two part conversation, we chat about the era of coin-op “speed-up kits” and how GCC's revolutionary ideas for converting "Missile Command " into “Super Missile Attack” led to the upstart company becoming Atari’s Secret Weapon.
Don't miss this one! Golson is an amazing story teller!
Written, Edited, Produced by Steve Fulton and Jeff Fulton
Branding by Daryl Litts
Additional music - “Missile Command” By Tony Longworth
Tony Longworth Patreon:
What was Atari's biggest mistake? To truly be inside The Vertical Blank is to ruminate on "what could have been." For Atari, there are many "what could have been" moments. What if they produced The Amiga computer? What if they released the NES? In this two-part season opener we delve into, what we believe, was the biggest mistake Atari ever made. Any mention of the games Pac-Man and E.T. for the Atari VCS elicit groans from Atari fans because they have heard the arguments before: they are "the worst ever", they "caused the crash". But what if those games were only a small part of much bigger and more fundamental mistake that Atari made in the 80's, that still has repercussions today? Show Note Links Atari Age Issue 1 - Pac Man Interview: https://www.atariage.com/magazines/magazine_page.php?MagazineID=1&CurrentPage=2 Atari Age Issue 1 - Word Find : https://www.atariage.com/magazines/magazine_page.php?MagazineID=1&CurrentPage=10 Atari Pac Man Commercial: https://www.youtube.com/watch?v=1FHkMqHx5xM ...
In the 2nd part of our Dan Kitchen interview, we discuss the ground-breaking title "Garry Kitchen's Game Maker", Dan's new game "Gold Rush" and try to figure out what to call new games that are made by original developers for vintage systems. Http://www.dankitchen.com http://www.garrykitchen.com/ ...
In this two-part series we delve deep into Star Wars (or Star Wars:A New Hope for those who didn’t see the movie in the summer of 1977). We examine the movie’s affect on us as 70’s kids and how Atari’s 1983 coin-operated “Star Wars: The Arcade Game” finally gave us the chance to be Luke Skywalker. See the photos from Sept. 26th, 1977 here: http://www.8bitrocket.com/2019/09/22/s22es2e11-star-wars-and-atari-in-the-vertical-blank-part-1/ References: -Coin Connection, May 1983 -Jed Margolin, Ed Rotberg “First Person Space War Memo” Dec 21, 1979 http://www.atarigames.com/safestuff/fpswidea.pdf -Dane Flansburgh former Project Archivist at The Strong https://www.museumofplay.org/blog/play-stuff/2015/07/star-wars-and-atari-documentation-of-a-classic-arcade-game -Jed Margolin, Atari VAX Email March 7, 1983 Mike Halley Interview http://www.atarigames.com/index.php?option=com_content&view=article&id=218:july-1983-mike-hally-interview&catid=14:news-articles&Itemid=5 https://www.jmargolin.com/vmail/Stat82.txt -Jed Margolin “Unit Vector Math For 3D Graphics” https://www.jmargolin.com/uvmath/uvmenu.htm Mike Halley Interview http://www.atarigames.com/index.php?option=com_content&view=article&id=218:july-1983-mike-hally-interview&catid=14:news-articles&Itemid=5 Lucasfilm memo to Atari Star Wars development team http://www.atarigames.com/safestuff/lucasstarwars.pdf - (Internal Atari email, Jan. 31 1984) https://www.jmargolin.com/vmail/Vax84.txt -(Internal Atari email response, Feb 1, 1984) https://www.jmargolin.com/vmail/Vax84.txt -Michael Blanchett, Electronic Fun, Nov. 1983 -Jostik, Nov. 1983 -Bill ...